Roblox Clickdetector. A simple way of dealing with this is to set a boolean from false to true when it has been clicked once, and check at the top of the function ClickDetector allows Scripts and LocalScripts to receive pointer input on 3D objects through their MouseClick event. They work when parented to BasePart,
Is there a possible way to detect when a click ended in a click detector? I tried to use text buttons inside a surface gui to detect a click end but moving
ClickDetector allows Scripts and LocalScripts to receive pointer input on 3D objects through their MouseClick event. They work when parented to BasePart,
I just noticed that when I hover the mouse on a part with ClickDetector, the part is not showing the hand icon anymore (the code works fine, and the hand
In there you'll find the default mouse texture. Copy it and save it as a PNG. Then upload that to Roblox. Now set your click detector icon to the uploaded image
Howdy, everyone! :cowboy_hat_face: At the moment, we have a lot of things and functions to use for the ClickDetector property as it is
r/robloxhackers - Roblox will start banning the MAIN accounts of players who exploit -.
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To apply it, select a brick, then go to Insert > Object > ClickDetector. If you apply a script to purchase an object by clicking, then when you hover over the
A simple way of dealing with this is to set a boolean from false to true when it has been clicked once, and check at the top of the function
I know about MouseHoverEnter and MouseHoverLeave but is there a boolean that I can use to detect if a click detector is being hovered on?